Game studies

Results: 470



#Item
341Internet culture / Social psychology / Technology / Gender studies / Avatar / Video game culture / Proteus effect / Gender role / Virtual world / Virtual reality / Film / Behavior

The Stoic Male: How Avatar Gender Affects Help-Seeking Behavior in an Online Game Games and Culture

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Source URL: vili.lehdonvirta.com

Language: English - Date: 2014-08-28 11:27:04
342Criminology / Media influence / Media violence research / Domestic violence / Violent crime / Movie violence / Video game controversies / Media studies / Violence / Crime

NBER WORKING PAPER SERIES DOES MOVIE VIOLENCE INCREASE VIOLENT CRIME? Gordon Dahl Stefano DellaVigna Working Paper 13718

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Source URL: www.nber.org

Language: English - Date: 2011-12-05 10:54:01
343Software / Science / Science studies / Robot / Lego / Scientific method / Cypress Gardens / Colossal Cave Adventure / Video game bot / Legoland / Winter Haven /  Florida / Entertainment

Adventure Bot A LEGOLAND® Florida Educational Resource Guide Grades 3-6 Table of Contents

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Source URL: florida.legoland.com

Language: English - Date: 2013-11-25 16:28:56
344Social philosophy / Labor economics / Behavior / Labor / Gender / Gender pay gap / Equal pay for women / Women in the workforce / Labor force / Gender studies / Employment compensation / Sociology

Equal opportunities – the catch-up game EDITORIAL he objective of equal opportunities for all European

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Source URL: www.eurofound.europa.eu

Language: English - Date: 2013-12-23 15:27:55
345Learning / Community development / Serious game / Game based learning / Media literacy / Video game / UNESCO Institute for Lifelong Learning / Literacy / Lifelong learning / Education / Reading / Knowledge

EUROPEAN COMMISSION JOINT RESEARCH CENTRE Institute for Prospective Technological Studies Information Society Unit

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Source URL: is.jrc.ec.europa.eu

Language: English - Date: 2012-12-19 09:55:45
346Video game / Science and technology in Europe / Institute for Prospective Technological Studies / Serious game / European Commission / Gamification

Digital Games for Empowerment & Inclusion (DGEI) GALA conference 2013, Paris Oct[removed]Challenges and Opportunities for research, industry and policy James Stewart

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Source URL: is.jrc.ec.europa.eu

Language: English - Date: 2013-10-29 11:38:50
347Technology / Information and communication technologies in education / European Schoolnet / Serious game / Education / Accessibility / Information / Socrates programme / Directorate-General for Information Society and Media / Information technology / Educational technology

EUROPEAN COMMISSION JOINT RESEARCH CENTRE Institute for Prospective Technological Studies Information Society Unit Digital Games for Empowerment and Inclusion (DGEI)

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Source URL: is.jrc.ec.europa.eu

Language: English - Date: 2012-12-19 09:55:44
348Technology / Literacy / Kurt Squire / Serious game / Game studies / Educational game / The Joan Ganz Cooney Center / Video game / E-learning / Education / Video game culture / Knowledge

PDF Document

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Source URL: www.instituteofplay.org

Language: English - Date: 2011-11-11 12:38:22
349Violence in video games / Violence / Media violence research / Social aspects of television / Aggression / Video game controversies / Adolescents and cartoon violence / Domestic violence / Media studies / Dispute resolution / Crime

Illinois Violence Prevention Authority A Violence Prevention Resource Guide for Parents Summary The Early Years: Violence on Television and in Other Media Many research studies have looked at how violent television shows

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Source URL: ecap.crc.uiuc.edu

Language: English - Date: 2004-07-20 18:51:07
350Motivation / Bayesian game / Law of agency / Behavior / Business / Mind / Cognition / Experimental psychology / Human behavior

Review of Economic Studies[removed], 489–520 c 2003 The Review of Economic Studies Limited[removed][removed]$02.00

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Source URL: www.princeton.edu

Language: English - Date: 2004-09-08 16:27:18
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